Tragic Sans
Tragic Sans - May 2018
My Role: Level Designer, Writer, Artist, Engineer, Producer
Tragic Sans is a 2D platformer within a text document. Guide Tragic Sans, the embodiment of the font Comic Sans, on a journey to find a place where they belong. Each new font you encounter along the way grants you a new power-up. Master these to adapt to the increasingly difficult platforming and reach the top of the document.
Over the course of five weeks, I co-developed this game with Blair Devereaux. In collaboration with her, we created everything that is seen in the game.
My duties on this team included:
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Designing levels, implementing custom platforms, and orchestrating the overall feel of the game.
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Developing tools to make UI elements that could be collided with and platformed on.
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Creating the visuals for and animating the main and supporting characters.